ShortcutExtensions Class NamespaceDG.Tweening AssemblyDOTween.dll public static class ShortcutExtensions Inheritance object ShortcutExtensions Methods DOAspect(Camera, float, float) DOBlendableColor(Light, Color, float) DOBlendableColor(Material, Color, int, float) DOBlendableColor(Material, Color, float) DOBlendableColor(Material, Color, string, float) DOBlendableLocalMoveBy(Transform, Vector3, float, bool) DOBlendableLocalRotateBy(Transform, Vector3, float, RotateMode) DOBlendableMoveBy(Transform, Vector3, float, bool) DOBlendablePunchRotation(Transform, Vector3, float, int, float) DOBlendableRotateBy(Transform, Vector3, float, RotateMode) DOBlendableScaleBy(Transform, Vector3, float) DOColor(Camera, Color, float) DOColor(Light, Color, float) DOColor(LineRenderer, Color2, Color2, float) DOColor(Material, Color, int, float) DOColor(Material, Color, float) DOColor(Material, Color, string, float) DOComplete(Component, bool) DOComplete(Material, bool) DODynamicLookAt(Transform, Vector3, float, AxisConstraint, Vector3?) DOFade(Material, float, int, float) DOFade(Material, float, float) DOFade(Material, float, string, float) DOFarClipPlane(Camera, float, float) DOFieldOfView(Camera, float, float) DOFlip(Component) DOFlip(Material) DOFloat(Material, float, int, float) DOFloat(Material, float, string, float) DOGoto(Component, float, bool) DOGoto(Material, float, bool) DOIntensity(Light, float, float) DOJump(Transform, Vector3, float, int, float, bool) DOKill(Component, bool) DOKill(Material, bool) DOLocalJump(Transform, Vector3, float, int, float, bool) DOLocalMove(Transform, Vector3, float, bool) DOLocalMoveX(Transform, float, float, bool) DOLocalMoveY(Transform, float, float, bool) DOLocalMoveZ(Transform, float, float, bool) DOLocalPath(Transform, Path, float, PathMode) DOLocalPath(Transform, Vector3[], float, PathType, PathMode, int, Color?) DOLocalRotate(Transform, Vector3, float, RotateMode) DOLocalRotateQuaternion(Transform, Quaternion, float) DOLookAt(Transform, Vector3, float, AxisConstraint, Vector3?) DOMove(Transform, Vector3, float, bool) DOMoveX(Transform, float, float, bool) DOMoveY(Transform, float, float, bool) DOMoveZ(Transform, float, float, bool) DONearClipPlane(Camera, float, float) DOOffset(Material, Vector2, float) DOOffset(Material, Vector2, string, float) DOOrthoSize(Camera, float, float) DOPath(Transform, Path, float, PathMode) DOPath(Transform, Vector3[], float, PathType, PathMode, int, Color?) DOPause(Component) DOPause(Material) DOPixelRect(Camera, Rect, float) DOPlay(Component) DOPlay(Material) DOPlayBackwards(Component) DOPlayBackwards(Material) DOPlayForward(Component) DOPlayForward(Material) DOPunchPosition(Transform, Vector3, float, int, float, bool) DOPunchRotation(Transform, Vector3, float, int, float) DOPunchScale(Transform, Vector3, float, int, float) DORect(Camera, Rect, float) DOResize(TrailRenderer, float, float, float) DORestart(Component, bool) DORestart(Material, bool) DORewind(Component, bool) DORewind(Material, bool) DORotate(Transform, Vector3, float, RotateMode) DORotateQuaternion(Transform, Quaternion, float) DOScale(Transform, float, float) DOScale(Transform, Vector3, float) DOScaleX(Transform, float, float) DOScaleY(Transform, float, float) DOScaleZ(Transform, float, float) DOShadowStrength(Light, float, float) DOShakePosition(Camera, float, float, int, float, bool, ShakeRandomnessMode) DOShakePosition(Camera, float, Vector3, int, float, bool, ShakeRandomnessMode) DOShakePosition(Transform, float, float, int, float, bool, bool, ShakeRandomnessMode) DOShakePosition(Transform, float, Vector3, int, float, bool, bool, ShakeRandomnessMode) DOShakeRotation(Camera, float, float, int, float, bool, ShakeRandomnessMode) DOShakeRotation(Camera, float, Vector3, int, float, bool, ShakeRandomnessMode) DOShakeRotation(Transform, float, float, int, float, bool, ShakeRandomnessMode) DOShakeRotation(Transform, float, Vector3, int, float, bool, ShakeRandomnessMode) DOShakeScale(Transform, float, float, int, float, bool, ShakeRandomnessMode) DOShakeScale(Transform, float, Vector3, int, float, bool, ShakeRandomnessMode) DOSmoothRewind(Component) DOSmoothRewind(Material) DOTiling(Material, Vector2, float) DOTiling(Material, Vector2, string, float) DOTime(TrailRenderer, float, float) DOTimeScale(Tween, float, float) DOTogglePause(Component) DOTogglePause(Material) DOVector(Material, Vector4, int, float) DOVector(Material, Vector4, string, float)