Table of Contents

ShortcutExtensions Class

Namespace
DG.Tweening
Assembly
DOTween.dll
public static class ShortcutExtensions
Inheritance
ShortcutExtensions

Methods

DOAspect(Camera, float, float)
DOBlendableColor(Light, Color, float)
DOBlendableColor(Material, Color, int, float)
DOBlendableColor(Material, Color, float)
DOBlendableColor(Material, Color, string, float)
DOBlendableLocalMoveBy(Transform, Vector3, float, bool)
DOBlendableLocalRotateBy(Transform, Vector3, float, RotateMode)
DOBlendableMoveBy(Transform, Vector3, float, bool)
DOBlendablePunchRotation(Transform, Vector3, float, int, float)
DOBlendableRotateBy(Transform, Vector3, float, RotateMode)
DOBlendableScaleBy(Transform, Vector3, float)
DOColor(Camera, Color, float)
DOColor(Light, Color, float)
DOColor(LineRenderer, Color2, Color2, float)
DOColor(Material, Color, int, float)
DOColor(Material, Color, float)
DOColor(Material, Color, string, float)
DOComplete(Component, bool)
DOComplete(Material, bool)
DODynamicLookAt(Transform, Vector3, float, AxisConstraint, Vector3?)
DOFade(Material, float, int, float)
DOFade(Material, float, float)
DOFade(Material, float, string, float)
DOFarClipPlane(Camera, float, float)
DOFieldOfView(Camera, float, float)
DOFlip(Component)
DOFlip(Material)
DOFloat(Material, float, int, float)
DOFloat(Material, float, string, float)
DOGoto(Component, float, bool)
DOGoto(Material, float, bool)
DOIntensity(Light, float, float)
DOJump(Transform, Vector3, float, int, float, bool)
DOKill(Component, bool)
DOKill(Material, bool)
DOLocalJump(Transform, Vector3, float, int, float, bool)
DOLocalMove(Transform, Vector3, float, bool)
DOLocalMoveX(Transform, float, float, bool)
DOLocalMoveY(Transform, float, float, bool)
DOLocalMoveZ(Transform, float, float, bool)
DOLocalPath(Transform, Path, float, PathMode)
DOLocalPath(Transform, Vector3[], float, PathType, PathMode, int, Color?)
DOLocalRotate(Transform, Vector3, float, RotateMode)
DOLocalRotateQuaternion(Transform, Quaternion, float)
DOLookAt(Transform, Vector3, float, AxisConstraint, Vector3?)
DOMove(Transform, Vector3, float, bool)
DOMoveX(Transform, float, float, bool)
DOMoveY(Transform, float, float, bool)
DOMoveZ(Transform, float, float, bool)
DONearClipPlane(Camera, float, float)
DOOffset(Material, Vector2, float)
DOOffset(Material, Vector2, string, float)
DOOrthoSize(Camera, float, float)
DOPath(Transform, Path, float, PathMode)
DOPath(Transform, Vector3[], float, PathType, PathMode, int, Color?)
DOPause(Component)
DOPause(Material)
DOPixelRect(Camera, Rect, float)
DOPlay(Component)
DOPlay(Material)
DOPlayBackwards(Component)
DOPlayBackwards(Material)
DOPlayForward(Component)
DOPlayForward(Material)
DOPunchPosition(Transform, Vector3, float, int, float, bool)
DOPunchRotation(Transform, Vector3, float, int, float)
DOPunchScale(Transform, Vector3, float, int, float)
DORect(Camera, Rect, float)
DOResize(TrailRenderer, float, float, float)
DORestart(Component, bool)
DORestart(Material, bool)
DORewind(Component, bool)
DORewind(Material, bool)
DORotate(Transform, Vector3, float, RotateMode)
DORotateQuaternion(Transform, Quaternion, float)
DOScale(Transform, float, float)
DOScale(Transform, Vector3, float)
DOScaleX(Transform, float, float)
DOScaleY(Transform, float, float)
DOScaleZ(Transform, float, float)
DOShadowStrength(Light, float, float)
DOShakePosition(Camera, float, float, int, float, bool, ShakeRandomnessMode)
DOShakePosition(Camera, float, Vector3, int, float, bool, ShakeRandomnessMode)
DOShakePosition(Transform, float, float, int, float, bool, bool, ShakeRandomnessMode)
DOShakePosition(Transform, float, Vector3, int, float, bool, bool, ShakeRandomnessMode)
DOShakeRotation(Camera, float, float, int, float, bool, ShakeRandomnessMode)
DOShakeRotation(Camera, float, Vector3, int, float, bool, ShakeRandomnessMode)
DOShakeRotation(Transform, float, float, int, float, bool, ShakeRandomnessMode)
DOShakeRotation(Transform, float, Vector3, int, float, bool, ShakeRandomnessMode)
DOShakeScale(Transform, float, float, int, float, bool, ShakeRandomnessMode)
DOShakeScale(Transform, float, Vector3, int, float, bool, ShakeRandomnessMode)
DOSmoothRewind(Component)
DOSmoothRewind(Material)
DOTiling(Material, Vector2, float)
DOTiling(Material, Vector2, string, float)
DOTime(TrailRenderer, float, float)
DOTimeScale(Tween, float, float)
DOTogglePause(Component)
DOTogglePause(Material)
DOVector(Material, Vector4, int, float)
DOVector(Material, Vector4, string, float)