DOLookAt Method
DOLookAt(Transform, Vector3, float, AxisConstraint, Vector3?)
public static Tweener DOLookAt(this Transform target, Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3? up = null)
Parameters
targetTransformtowardsVector3durationfloataxisConstraintAxisConstraintupVector3?