DOShakePosition
Method
- Namespace
- DG.Tweening
- Assembly
- DOTween.dll
DOShakePosition(Camera, float, float, int, float, bool, ShakeRandomnessMode)
public static Tweener DOShakePosition(this Camera target, float duration, float strength = 3, int vibrato = 10, float randomness = 90, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
Parameters
target Camera
duration float
strength float
vibrato int
randomness float
fadeOut bool
randomnessMode ShakeRandomnessMode
Returns
- Tweener
DOShakePosition(Camera, float, Vector3, int, float, bool, ShakeRandomnessMode)
public static Tweener DOShakePosition(this Camera target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
Parameters
target Camera
duration float
strength Vector3
vibrato int
randomness float
fadeOut bool
randomnessMode ShakeRandomnessMode
Returns
- Tweener
DOShakePosition(Transform, float, float, int, float, bool, bool, ShakeRandomnessMode)
public static Tweener DOShakePosition(this Transform target, float duration, float strength = 1, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
Parameters
target Transform
duration float
strength float
vibrato int
randomness float
snapping bool
fadeOut bool
randomnessMode ShakeRandomnessMode
Returns
- Tweener
DOShakePosition(Transform, float, Vector3, int, float, bool, bool, ShakeRandomnessMode)
public static Tweener DOShakePosition(this Transform target, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
Parameters
target Transform
duration float
strength Vector3
vibrato int
randomness float
snapping bool
fadeOut bool
randomnessMode ShakeRandomnessMode
Returns
- Tweener