DOTween
Class
- Namespace
- DG.Tweening
- Assembly
- DOTween.dll
- Inheritance
-
DOTween
Constructors
- DOTween()
Fields
- Version
- debugMode
- defaultAutoKill
- defaultAutoPlay
- defaultEaseOvershootOrAmplitude
- defaultEasePeriod
- defaultEaseType
- defaultLoopType
- defaultRecyclable
- defaultTimeScaleIndependent
- defaultUpdateType
- drawGizmos
- instance
- maxSmoothUnscaledTime
- nestedTweenFailureBehaviour
- onWillLog
- safeModeLogBehaviour
- showUnityEditorReport
- timeScale
- unscaledTimeScale
- useSafeMode
- useSmoothDeltaTime
Properties
- debugStoreTargetId
- logBehaviour
Methods
- Clear(bool)
- ClearCachedTweens()
- Complete(object, bool)
- CompleteAll(bool)
- Flip(object)
- FlipAll()
- Goto(object, float, bool)
- GotoAll(float, bool)
- Init(bool?, bool?, LogBehaviour?)
- IsTweening(object, bool)
- Kill(object, bool)
- Kill(object, object, bool)
- KillAll(bool)
- KillAll(bool, params object[])
- ManualUpdate(float, float)
- Pause(object)
- PauseAll()
- PausedTweens(List<Tween>)
- Play(object)
- Play(object, object)
- PlayAll()
- PlayBackwards(object)
- PlayBackwards(object, object)
- PlayBackwardsAll()
- PlayForward(object)
- PlayForward(object, object)
- PlayForwardAll()
- PlayingTweens(List<Tween>)
- Punch(DOGetter<Vector3>, DOSetter<Vector3>, Vector3, float, int, float)
- Restart(object, bool, float)
- Restart(object, object, bool, float)
- RestartAll(bool)
- Rewind(object, bool)
- RewindAll(bool)
- Sequence()
- Sequence(object)
- SetTweensCapacity(int, int)
- Shake(DOGetter<Vector3>, DOSetter<Vector3>, float, float, int, float, bool, bool, ShakeRandomnessMode)
- Shake(DOGetter<Vector3>, DOSetter<Vector3>, float, Vector3, int, float, bool, ShakeRandomnessMode)
- SmoothRewind(object)
- SmoothRewindAll()
- To(DOGetter<double>, DOSetter<double>, double, float)
- To(DOGetter<int>, DOSetter<int>, int, float)
- To(DOGetter<long>, DOSetter<long>, long, float)
- To(DOGetter<float>, DOSetter<float>, float, float)
- To(DOGetter<string>, DOSetter<string>, string, float)
- To(DOGetter<uint>, DOSetter<uint>, uint, float)
- To(DOGetter<ulong>, DOSetter<ulong>, ulong, float)
- To(DOGetter<Color>, DOSetter<Color>, Color, float)
- To(DOGetter<Quaternion>, DOSetter<Quaternion>, Vector3, float)
- To(DOGetter<RectOffset>, DOSetter<RectOffset>, RectOffset, float)
- To(DOGetter<Rect>, DOSetter<Rect>, Rect, float)
- To(DOGetter<Vector2>, DOSetter<Vector2>, Vector2, float)
- To(DOGetter<Vector3>, DOSetter<Vector3>, Vector3, float)
- To(DOGetter<Vector4>, DOSetter<Vector4>, Vector4, float)
- To(DOSetter<float>, float, float, float)
- ToAlpha(DOGetter<Color>, DOSetter<Color>, float, float)
- ToArray(DOGetter<Vector3>, DOSetter<Vector3>, Vector3[], float[])
- ToAxis(DOGetter<Vector3>, DOSetter<Vector3>, float, float, AxisConstraint)
- To<T1, T2, TPlugOptions>(ABSTweenPlugin<T1, T2, TPlugOptions>, DOGetter<T1>, DOSetter<T1>, T2, float)
- TogglePause(object)
- TogglePauseAll()
- TotalActiveSequences()
- TotalActiveTweeners()
- TotalActiveTweens()
- TotalPlayingTweens()
- TotalTweensById(object, bool)
- TweensById(object, bool, List<Tween>)
- TweensByTarget(object, bool, List<Tween>)
- Validate()