Table of Contents

DOTween Class

Namespace
DG.Tweening
Assembly
DOTween.dll
public class DOTween
Inheritance
DOTween

Constructors

DOTween()

Fields

Version
debugMode
defaultAutoKill
defaultAutoPlay
defaultEaseOvershootOrAmplitude
defaultEasePeriod
defaultEaseType
defaultLoopType
defaultRecyclable
defaultTimeScaleIndependent
defaultUpdateType
drawGizmos
instance
maxSmoothUnscaledTime
nestedTweenFailureBehaviour
onWillLog
safeModeLogBehaviour
showUnityEditorReport
timeScale
unscaledTimeScale
useSafeMode
useSmoothDeltaTime

Properties

debugStoreTargetId
logBehaviour

Methods

Clear(bool)
ClearCachedTweens()
Complete(object, bool)
CompleteAll(bool)
Flip(object)
FlipAll()
Goto(object, float, bool)
GotoAll(float, bool)
Init(bool?, bool?, LogBehaviour?)
IsTweening(object, bool)
Kill(object, bool)
Kill(object, object, bool)
KillAll(bool)
KillAll(bool, params object[])
ManualUpdate(float, float)
Pause(object)
PauseAll()
PausedTweens(List<Tween>)
Play(object)
Play(object, object)
PlayAll()
PlayBackwards(object)
PlayBackwards(object, object)
PlayBackwardsAll()
PlayForward(object)
PlayForward(object, object)
PlayForwardAll()
PlayingTweens(List<Tween>)
Punch(DOGetter<Vector3>, DOSetter<Vector3>, Vector3, float, int, float)
Restart(object, bool, float)
Restart(object, object, bool, float)
RestartAll(bool)
Rewind(object, bool)
RewindAll(bool)
Sequence()
Sequence(object)
SetTweensCapacity(int, int)
Shake(DOGetter<Vector3>, DOSetter<Vector3>, float, float, int, float, bool, bool, ShakeRandomnessMode)
Shake(DOGetter<Vector3>, DOSetter<Vector3>, float, Vector3, int, float, bool, ShakeRandomnessMode)
SmoothRewind(object)
SmoothRewindAll()
To(DOGetter<double>, DOSetter<double>, double, float)
To(DOGetter<int>, DOSetter<int>, int, float)
To(DOGetter<long>, DOSetter<long>, long, float)
To(DOGetter<float>, DOSetter<float>, float, float)
To(DOGetter<string>, DOSetter<string>, string, float)
To(DOGetter<uint>, DOSetter<uint>, uint, float)
To(DOGetter<ulong>, DOSetter<ulong>, ulong, float)
To(DOGetter<Color>, DOSetter<Color>, Color, float)
To(DOGetter<Quaternion>, DOSetter<Quaternion>, Vector3, float)
To(DOGetter<RectOffset>, DOSetter<RectOffset>, RectOffset, float)
To(DOGetter<Rect>, DOSetter<Rect>, Rect, float)
To(DOGetter<Vector2>, DOSetter<Vector2>, Vector2, float)
To(DOGetter<Vector3>, DOSetter<Vector3>, Vector3, float)
To(DOGetter<Vector4>, DOSetter<Vector4>, Vector4, float)
To(DOSetter<float>, float, float, float)
ToAlpha(DOGetter<Color>, DOSetter<Color>, float, float)
ToArray(DOGetter<Vector3>, DOSetter<Vector3>, Vector3[], float[])
ToAxis(DOGetter<Vector3>, DOSetter<Vector3>, float, float, AxisConstraint)
To<T1, T2, TPlugOptions>(ABSTweenPlugin<T1, T2, TPlugOptions>, DOGetter<T1>, DOSetter<T1>, T2, float)
TogglePause(object)
TogglePauseAll()
TotalActiveSequences()
TotalActiveTweeners()
TotalActiveTweens()
TotalPlayingTweens()
TotalTweensById(object, bool)
TweensById(object, bool, List<Tween>)
TweensByTarget(object, bool, List<Tween>)
Validate()