Shake Method
Shake(DOGetter<Vector3>, DOSetter<Vector3>, float, float, int, float, bool, bool, ShakeRandomnessMode)
public static TweenerCore<Vector3, Vector3[], Vector3ArrayOptions> Shake(DOGetter<Vector3> getter, DOSetter<Vector3> setter, float duration, float strength = 3, int vibrato = 10, float randomness = 90, bool ignoreZAxis = true, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
Parameters
getterDOGetter<Vector3>setterDOSetter<Vector3>durationfloatstrengthfloatvibratointrandomnessfloatignoreZAxisboolfadeOutboolrandomnessModeShakeRandomnessMode
Returns
- TweenerCore<Vector3, Vector3[], Vector3ArrayOptions>
Shake(DOGetter<Vector3>, DOSetter<Vector3>, float, Vector3, int, float, bool, ShakeRandomnessMode)
public static TweenerCore<Vector3, Vector3[], Vector3ArrayOptions> Shake(DOGetter<Vector3> getter, DOSetter<Vector3> setter, float duration, Vector3 strength, int vibrato = 10, float randomness = 90, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
Parameters
getterDOGetter<Vector3>setterDOSetter<Vector3>durationfloatstrengthVector3vibratointrandomnessfloatfadeOutboolrandomnessModeShakeRandomnessMode
Returns
- TweenerCore<Vector3, Vector3[], Vector3ArrayOptions>