EvaluateAndApply Method
EvaluateAndApply(PathOptions, Tween, bool, DOGetter<Vector3>, DOSetter<Vector3>, float, Path, Path, float, bool, int, UpdateNotice)
public override void EvaluateAndApply(PathOptions options, Tween t, bool isRelative, DOGetter<Vector3> getter, DOSetter<Vector3> setter, float elapsed, Path startValue, Path changeValue, float duration, bool usingInversePosition, int newCompletedSteps, UpdateNotice updateNotice)