DOJump Method
DOJump(Rigidbody2D, Vector2, float, int, float, bool)
public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. Returns a Sequence instead of a Tweener. Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position
Parameters
targetRigidbody2DendValueVector2The end value to reach
jumpPowerfloatPower of the jump (the max height of the jump is represented by this plus the final Y offset)
numJumpsintTotal number of jumps
durationfloatThe duration of the tween
snappingboolIf TRUE the tween will smoothly snap all values to integers
Returns
- Sequence