DOTweenModulePhysics Class
public static class DOTweenModulePhysics
- Inheritance
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DOTweenModulePhysics
Methods
- DOJump(Rigidbody, Vector3, float, int, float, bool)
Tweens a Rigidbody's position to the given value, while also applying a jump effect along the Y axis. Returns a Sequence instead of a Tweener. Also stores the Rigidbody as the tween's target so it can be used for filtered operations
- DOLocalPath(Rigidbody, Vector3[], float, PathType, PathMode, int, Color?)
Tweens a Rigidbody's localPosition through the given path waypoints, using the chosen path algorithm. Also stores the Rigidbody as the tween's target so it can be used for filtered operations
NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.
BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). If you plan to publish there you should use a regular transform.DOLocalPath.
- DOLookAt(Rigidbody, Vector3, float, AxisConstraint, Vector3?)
Tweens a Rigidbody's rotation so that it will look towards the given position. Also stores the rigidbody as the tween's target so it can be used for filtered operations
- DOMove(Rigidbody, Vector3, float, bool)
Tweens a Rigidbody's position to the given value. Also stores the rigidbody as the tween's target so it can be used for filtered operations
- DOMoveX(Rigidbody, float, float, bool)
Tweens a Rigidbody's X position to the given value. Also stores the rigidbody as the tween's target so it can be used for filtered operations
- DOMoveY(Rigidbody, float, float, bool)
Tweens a Rigidbody's Y position to the given value. Also stores the rigidbody as the tween's target so it can be used for filtered operations
- DOMoveZ(Rigidbody, float, float, bool)
Tweens a Rigidbody's Z position to the given value. Also stores the rigidbody as the tween's target so it can be used for filtered operations
- DOPath(Rigidbody, Vector3[], float, PathType, PathMode, int, Color?)
Tweens a Rigidbody's position through the given path waypoints, using the chosen path algorithm. Also stores the Rigidbody as the tween's target so it can be used for filtered operations.
NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.
BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). If you plan to publish there you should use a regular transform.DOPath.
- DORotate(Rigidbody, Vector3, float, RotateMode)
Tweens a Rigidbody's rotation to the given value. Also stores the rigidbody as the tween's target so it can be used for filtered operations