DOTweenModuleAudio Class
public static class DOTweenModuleAudio
- Inheritance
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DOTweenModuleAudio
Methods
- DOComplete(AudioMixer, bool)
Completes all tweens that have this target as a reference (meaning tweens that were started from this target, or that had this target added as an Id) and returns the total number of tweens completed (meaning the tweens that don't have infinite loops and were not already complete)
- DOFade(AudioSource, float, float)
Tweens an AudioSource's volume to the given value. Also stores the AudioSource as the tween's target so it can be used for filtered operations
- DOFlip(AudioMixer)
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference (meaning tweens that were started from this target, or that had this target added as an Id) and returns the total number of tweens flipped.
- DOGoto(AudioMixer, float, bool)
Sends to the given position all tweens that have this target as a reference (meaning tweens that were started from this target, or that had this target added as an Id) and returns the total number of tweens involved.
- DOKill(AudioMixer, bool)
Kills all tweens that have this target as a reference (meaning tweens that were started from this target, or that had this target added as an Id) and returns the total number of tweens killed.
- DOPause(AudioMixer)
Pauses all tweens that have this target as a reference (meaning tweens that were started from this target, or that had this target added as an Id) and returns the total number of tweens paused.
- DOPitch(AudioSource, float, float)
Tweens an AudioSource's pitch to the given value. Also stores the AudioSource as the tween's target so it can be used for filtered operations
- DOPlay(AudioMixer)
Plays all tweens that have this target as a reference (meaning tweens that were started from this target, or that had this target added as an Id) and returns the total number of tweens played.
- DOPlayBackwards(AudioMixer)
Plays backwards all tweens that have this target as a reference (meaning tweens that were started from this target, or that had this target added as an Id) and returns the total number of tweens played.
- DOPlayForward(AudioMixer)
Plays forward all tweens that have this target as a reference (meaning tweens that were started from this target, or that had this target added as an Id) and returns the total number of tweens played.
- DORestart(AudioMixer)
Restarts all tweens that have this target as a reference (meaning tweens that were started from this target, or that had this target added as an Id) and returns the total number of tweens restarted.
- DORewind(AudioMixer)
Rewinds all tweens that have this target as a reference (meaning tweens that were started from this target, or that had this target added as an Id) and returns the total number of tweens rewinded.
- DOSetFloat(AudioMixer, string, float, float)
Tweens an AudioMixer's exposed float to the given value. Also stores the AudioMixer as the tween's target so it can be used for filtered operations. Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.
- DOSmoothRewind(AudioMixer)
Smoothly rewinds all tweens that have this target as a reference (meaning tweens that were started from this target, or that had this target added as an Id) and returns the total number of tweens rewinded.
- DOTogglePause(AudioMixer)
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference (meaning tweens that were started from this target, or that had this target added as an Id) and returns the total number of tweens involved.